Not all KU technology is as big a commercial success as Abilify®, but it’s a great example of how innovation, research and protecting intellectual property are helping society and funding further research at KU.
Arcademics Inc. develops online educational video games for school children to learning basic math, language arts, vocabulary, and thinking skills. The company’s goal is to make classroom instruction as effective in creating persistence and involvement as observed in video game players. The games are a result of utilizing video game features into instructional research in order to achieve a high rate of student learning through increased time-on-task and engagement. Students are given immediate feedback and appear to learn faster in this environment.
Cancer Survivorship Training, Inc. is a provider of online and mobile resources and education to health care professionals to help them better treat and advise cancer survivors.
Computerized Assessments and Learning has created the most up-to-date computerized assessment platform available in the country today. In 2006 alone, our system delivered 2.7 million computer-based tests. In partnership with the University of Kansas (KU) Center for Educational Testing and Evaluation (CETE), the CAL computerized assessment system has been shaped to meet the needs of both educators and students and to accommodate varying content areas (mathematics, English language arts, science, and social studies).
CritiTech, Inc. has licensed KU patented technologies related to Super Critical Fluid (SCF) particle-size reduction techniques for pharmaceuticals. These technologies include methods and apparatus to produce nanoparticles, methods for SCF precipitation, and a harvesting apparatus for size-selective separation of nanoparticles.